CLICK HERE to get a bigger version
  CLICK HERE to get a bigger version
  CLICK HERE to get a bigger version
  CLICK HERE to get a bigger version
  CLICK HERE to get a bigger version
 
 
   
   
   
   
   
   


Introduction - who we are


Those of you who came to Salute in 2000 will hopefully have seen, if not played, our participation game 'Hunt for the Lonely Queen'.

Our game shows the perils that would have been faced by the Mosquito aircrew of 618 Squadron. At low level they negotiate the narrow, high sided fjords dodging the flak defences of Tirpitz and her protecting ships intent on releasing their bombs against the might of the Pocket Battleship Tirpitz: the 'Lonely Queen'.

In the intervening time there have been several requests for the rules and so we thought you might like to know a little about the games inception as well as getting the rules. I wouldn't expect you to go to the effort that we did to create a 16' game, but in fact, as we found through playtesting you can manage quite well at home on an 6' table using 1/3000 ships and as small an aircraft scale as you can find.

For some years I've been part of a small group of Warlords who have regularly put on games at shows in the south and prior to Salute 2000 all of those games had been demonstrations, mainly in 20mm scale.
As you all know by now the year 2000 didn't just mark a good excuse for a bigger New Year's party but also saw the move from Kensington to Olympia. To mark this change we felt that something a little different was in order for our new game and so "Tirpitz" was born. In fact that's jumping an initial stage. The initial thoughts were based around the Dambuster's attacks. I had images in my mind of those lovely three-dimensional models of the dams that you see the bomber crews pouring over in the film and thought that these could be quite stunning if done well.

Game rules, scenery and figures by Dave Barnes
Pics by John Treadaway